//Spherical Transformations n =11;x =Math.Sin(0..180..#n)<1>*Math.Cos(0..360..#n);y =Math.Sin(0..180..#n)<1>*Math.Sin(0..360..#n);z =Math.Cos(0..180..#n);//Spherep1 =Point.ByCoordinates(x<1>,y<1>,z<1><2>);//Sphere Translated and Scaled along Z-Axisp2 =Point.ByCoordinates(x<1>,y<1>,((0.75+z)/(1.75..2..#n))<1><2>);//Sphere Translated and Scaled along X-Axisp3 =Point.ByCoordinates(((x+0.75)*(1..3..#n))<1>,y<1>,z<1><2>);